From Rummy to Gin Rummy: What Transfers and What Doesn’t
Both are rummy. One is a thirteen-card two-deck game with jokers, the other a ten-card duel with none. Here is what carries across.
Both are rummy. One is a thirteen-card two-deck game with jokers, the other a ten-card duel with none. Here is what carries across.
The conventions nobody writes down, and the eight rules a group should agree before the first deal.
Network tournaments run across many sites at once, ranked by a formula most players never read. Here is how the scoring actually works.
Both deal three cards and rank similar hands. One is a social betting game, the other is you against the house. The difference is total.
Head-to-head rummy is a different game: more information, faster hands, and discard decisions that matter twice as much.
A sixth-century Indian court game, a Victorian patent and a mobile app. How Ludo got from one to the other, and what was lost on the way.
Six errors that show up in nearly every new player’s first session, and the simple adjustment for each.
Five habits that cost ordinary players most of their points, and what to do instead. None of them require better cards.
Every control on a JILI game screen, what it does, and the two you should look at before the first spin.
Most Ludo games are decided in the middle, but the opening sets up whether you have options or not. Here is what to do with the first few rolls.